Project 4: Advanced Learning Strategies (Ages 11-15)

Project 4: Advanced Learning Strategies (Ages 11-15) skills encompass the following sub-skills

Skills tested with Project 4: Advanced Learning Strategies (Ages 11-15) game are:

  • Project 4-Rational
  • Enigma
  • Kings Game
  • Lights On
  • Mystery Box
  • 2-Flags
  • Checkers
  • Enigma Advanced
  • Kings Game Advanced
  • Lights On Advanced
  • Mystery Box Advanced
  • 2-Flags Advanced
  • Checkers Advanced
  • Project 4: Self Evaluation
Category:

Description

An in depth look at the skills this test will accomplish:

Project 4-Rational

  • Description:This document outlines the educational and pedagogical principles behind project 4 focused on the topic Creative Thinking. Within this document, you will gain insight into the specific topics covered, the interactive workouts utilized, and the progression of lessons that are part of the project.
  • Leading Game:

Enigma

  • Description:In this workout, students will be introduced to the Enigma game, where they will explore and discover creative methods for gathering information.
  • Leading Game:Enigma.
    Enigma is a strategy game in which players try to figure out the secret code by making educated guesses. The ability to crack opponent code is based on analytical ability, critical thinking and attention to details. The game is characterized by an abundance of information that makes the task difficult and complex. The key to winning is narrowing down the information, using The Elimination tool, and excluding unlikely possibilities.

Kings Game

  • Description:In this workout, students will be introduced to the King’s game and explore a creative planning method called the Slide Show Method to strategize their moves effectively.
  • Leading Game:The Kings Game
    The Kings game is a fast-paced and strategic game that hones precise move planning. Players practice their ability to strategize from the end point or target, making crucial decisions on their first move after assessing the situation.

Lights On

  • Description:In this workout, students will be introduced to the game LightsOn and enhance their ability to identify visible and hidden anchors, aiding them in strategic decision-making.
  • Leading Game:LightsOn
    LightsOn is an engaging puzzle game that offers a progressive difficulty level. The objective is to strategically place light bulbs to illuminate the game board. To succeed, students must apply logical reasoning and seek out key anchors that will systematically guide them towards the goal. As they navigate through the challenges, their ability to think critically and strategically will be sharpened.

Mystery Box

  • Description:In this captivating workout, students will be fully immersed in the intriguing Mystery Box game, an interactive experience that allows them to delve into the fundamental steps of the creativity method.
  • Leading Game:The Mystery Box
    The Mystery Box is a rule-free game where the goal is to find the right sequence of actions using creative thinking. Each challenge is unique, but students will discover repeating solution patterns as they progress.

2-Flags

  • Description:In this workout featuring the game 2-Flags, students will embark on a journey of strategic thinking and resource utilization. Throughout the game, they will be challenged to creatively employ their available resources to achieve their objectives efficiently.
  • Leading Game:Two-Flags
    Two-Flags is a strategy game for 2 players in which you need to create and execute your strategic plan while overcoming opponent threats. The game is characterized by the need to be agile in your thinking, as well as the ability to adjust to changing conditions. Players must think about the long-term moves in the game, while making short-term decisions that will help them gain an advantage over their opponent.

Checkers

  • Description:In this workout featuring the game of Checkers, students will be introduced to the valuable Thinking Tree Method as a systematic approach to ensure comprehensive decision-making without overlooking any possible moves.
  • Leading Game:Checkers is a classic 2-player board game played on an 8×8 checkered board. Move diagonally to capture opponent’s pieces or block their moves. Promote your piece to a king for versatile movement. Simple rules, deep strategy, timeless fun.

Enigma Advanced

  • Description:In the advanced Enigma workout, students will delve into a unique and creative information-gathering method centered around the elimination of possibilities.
  • Leading Game:Enigma.
    Enigma is a strategy game in which players try to figure out the secret code by making educated guesses. The ability to crack opponent code is based on analytical ability, critical thinking and attention to details. The game is characterized by an abundance of information that makes the task difficult and complex. The key to winning is narrowing down the information, using The Elimination tool, and excluding unlikely possibilities.

Kings Game Advanced

  • Description:In the advanced King’s game workout, students will engage in the Slide Show Method progressively honing their skills by playing positions of increasing difficulty.
  • Leading Game:The Kings Game
    The Kings game is a fast-paced and strategic game that hones precise move planning. Players practice their ability to strategize from the end point or target, making crucial decisions on their first move after assessing the situation.

Lights On Advanced

  • Description:In the advanced workout, students will further develop their skills in the game LightsOn. The game board will expand in size, and the levels’ difficulty will increase, challenging students to creatively utilize thinking anchors to overcome the advanced levels.
  • Leading Game:LightsOn
    LightsOn is an engaging puzzle game that offers a progressive difficulty level. The objective is to strategically place light bulbs to illuminate the game board. To succeed, students must apply logical reasoning and seek out key anchors that will systematically guide them towards the goal. As they navigate through the challenges, their ability to think critically and strategically will be sharpened.

Mystery Box Advanced

  • Description:In the advanced workout featuring the Mystery Box game, students will encounter more complex challenges that require them to embrace trial and error as an integral part of the creative process. As they tackle intricate puzzles and problems, they will experiment with various approaches, testing different solution patterns until they discover the most effective solutions.
  • Leading Game:The Mystery Box
    The Mystery Box is a rule-free game where the goal is to find the right sequence of actions using creative thinking. Each challenge is unique, but students will discover repeating solution patterns as they progress.

2-Flags Advanced

  • Description:In the advanced workouts featuring the game 2-Flags, students will discover a valuable lesson: the power of turning seemingly weak resources into winning strategies.
  • Leading Game:Two-Flags
    Two-Flags is a strategy game for 2 players in which you need to create and execute your strategic plan while overcoming opponent threats. The game is characterized by the need to be agile in your thinking, as well as the ability to adjust to changing conditions. Players must think about the long-term moves in the game, while making short-term decisions that will help them gain an advantage over their opponent.

Checkers Advanced

  • Description:In the advanced workout with Checkers, students will be introduced to a creative technique called Option Pruning to effectively and creativly reduce the number of choices they need to consider during the game.
  • Leading Game:Checkers is a classic 2-player board game played on an 8×8 checkered board. Move diagonally to capture opponent’s pieces or block their moves. Promote your piece to a king for versatile movement. Simple rules, deep strategy, timeless fun.

Project 4: Self Evaluation

  • Description:During this evaluation workout, students will have the opportunity to conduct a self-evaluation of the skills, tools, and methods they have acquired and practiced throughout the course. This introspective process will enable them to monitor their progress, identify areas of strength, and recognize areas that may require further development.
  • Leading Game:In this evaluation, students will be playing two strategy games calledCheckers and 2-Flags. Both of these games will challenge them with diverse levels that require analytical thinking. While playing, students will need to apply Decision Making skills to overcome the various obstacles and progress through the game..