
Project 2: Personal Accountability (Ages 9-11)
Project 2: Personal Accountability (Ages 9-11) skills encompass the following sub-skills
Skills tested with Project 2: Personal Accountability (Ages 9-11) game are:
- Project 2-Rational+A170
- Checkers
- Maxit
- Elements
- Climb Up
- Lockdown
- Checkers-Advanced
- Maxit-Advanced
- Elements-Advanced
- Climb Up-Advanced
- Lockdown-Advanced
- Project 2: Self Evaluation
Description
An in depth look at the skills this test will accomplish:
Project 2-Rational+A170
- Description:This document outlines the educational and pedagogical principles behind project 2 focused on the topic Personal Accountability. Within this document, you will gain insight into the specific topics covered, the interactive workouts utilized, and the progression of lessons that are part of the project.
- Leading game:
Checkers
- Description:In this workout, students will familiarize themselves with the rules of the game of checkers and delve into the Thinking Tree Method—a powerful technique that ensures comprehensive decision-making by considering all possible options in the game.
- Leading game:In this workout, students will familiarize themselves with the rules of the game of checkers and delve into the Thinking Tree Method—a powerful technique that ensures comprehensive decision-making by considering all possible options in the game.
Maxit
- Description:In this workout, students will be introduced to the game Maxit and engage in practicing logical chains. Through this experience, they will come to realize the significance of considering the consequences of every decision or action they take.
- Leading game:MaxIt
Maxit is a two-player strategy game played on an 8×8 square board. The board is randomly filled with numbers and a star is placed on one of the squares. One player plays in the rows and the other in the columns. The objective of the game is to collect more points than the opponent by selecting squares that maximize the sum of their numbers. However, players must also anticipate and adapt to a constantly changing board, adding a layer of complexity to the game that requires planning and strategy.
Elements
- Description:During this workout, students will become acquainted with the Elements game and focus on identifying pivotal key points that can provide them with a strategic advantage. By mastering this skill, they will gain a deeper understanding of the game’s dynamics and be better equipped to make informed decisions that increase their chances of success.
- Leading game:Elements
Elements is a strategy game designed for two players. Both players try to control the game board. Control will be achieved if you identify the key points and catch them before the opponent. Attention to detail and timing are essential to success. The game is characterized by a changing environment. The game position changes dramatically with each move. The game requires adjusting the game plan and identifying the key points that will remain stable throughout the game.
Climb Up
- Description:In this workout, students will explore a crucial aspect of personal accountability: the recognition that achieving a goal necessitates identifying and acquiring the essential resources. This principle will be put into practice through the Climb Up game, where students will experience firsthand the importance of strategic planning and resource management.
- Leading game:ClimbUp
ClimbUp is a puzzle game requiring good planning and flexibility. The objective of ClimbUp is to help the alpinist reach the top of the mountain by rearranging the available resources to form a path. The game is characterized by the need for resourcefulness and flexibility from the players. The game levels illustrate that progress toward a goal does not always follow a straight path.
Lockdown
- Description:In this workout, as part of the course on personal accountability, students will discover the importance of viewing the big picture to make informed judgments and better understand various situations.
- Leading game:Lockdown
Lockdown is a strategy game set in a secret high-tech lab. An advanced robot rebels and tries to escape. In order to block his progress, you must use resources (barriers). The game is characterized by the constant need to manage risk and to adopt a Preventive Thinking state of mind. This is in order to anticipate and avoid any possible escape routes for the robot. This requires the player to think ahead and plan for potential scenarios.
Checkers-Advanced
- Description:In this workout, students will familiarize themselves with the rules of the game of checkers and delve into the Thinking Tree Method—a powerful technique that ensures comprehensive decision-making by considering all possible options in the game.
- Leading game:Checkers is a classic 2-player board game played on an 8×8 checkered board. Move diagonally to capture opponent’s pieces or block their moves. Promote your piece to a king for versatile movement. Simple rules, deep strategy, timeless fun.
Maxit-Advanced
- Description:In this workout, students will be introduced to the game Maxit and engage in practicing logical chains. Through this experience, they will come to realize the significance of considering the consequences of every decision or action they take.
- Leading game:MaxIt
Maxit is a two-player strategy game played on an 8×8 square board. The board is randomly filled with numbers and a star is placed on one of the squares. One player plays in the rows and the other in the columns. The objective of the game is to collect more points than the opponent by selecting squares that maximize the sum of their numbers. However, players must also anticipate and adapt to a constantly changing board, adding a layer of complexity to the game that requires planning and strategy.
Elements-Advanced
- Description:During this workout, students will become acquainted with the Elements game and focus on identifying pivotal key points that can provide them with a strategic advantage. By mastering this skill, they will gain a deeper understanding of the game’s dynamics and be better equipped to make informed decisions that increase their chances of success.
- Leading game:Elements
Elements is a strategy game designed for two players. Both players try to control the game board. Control will be achieved if you identify the key points and catch them before the opponent. Attention to detail and timing are essential to success. The game is characterized by a changing environment. The game position changes dramatically with each move. The game requires adjusting the game plan and identifying the key points that will remain stable throughout the game.
Climb Up-Advanced
- Description:In this workout, students will explore a crucial aspect of personal accountability: the recognition that achieving a goal necessitates identifying and acquiring the essential resources. This principle will be put into practice through the Climb Up game, where students will experience firsthand the importance of strategic planning and resource management.
- Leading game:ClimbUp
ClimbUp is a puzzle game requiring good planning and flexibility. The objective of ClimbUp is to help the alpinist reach the top of the mountain by rearranging the available resources to form a path. The game is characterized by the need for resourcefulness and flexibility from the players. The game levels illustrate that progress toward a goal does not always follow a straight path.
Lockdown-Advanced
- Description:In this workout, as part of the course on personal accountability, students will discover the importance of viewing the big picture to make informed judgments and better understand various situations.
- Leading game:Lockdown
Lockdown is a strategy game set in a secret high-tech lab. An advanced robot rebels and tries to escape. In order to block his progress, you must use resources (barriers). The game is characterized by the constant need to manage risk and to adopt a Preventive Thinking state of mind. This is in order to anticipate and avoid any possible escape routes for the robot. This requires the player to think ahead and plan for potential scenarios.
Project 2: Self Evaluation
- Description:During this evaluation workout, students will have the opportunity to conduct a self-evaluation of the skills, tools, and methods they have acquired and practiced throughout the course. This introspective process will enable them to monitor their progress, identify areas of strength, and recognize areas that may require further development.
- Leading game:In this evaluation, you will be playing two games called Climb Up and Elements. Both of these games will challenge you with diverse levels that require analytical thinking. While playing, students will need to apply their problem-solving skills to overcome the various obstacles and progress through the game.