
Project 3: Advanced Learning Strategies (Ages 10-12)
Project 3: Advanced Learning Strategies (Ages 10-12) skills encompass the following sub-skills
Skills tested with Project 3: Advanced Learning Strategies (Ages 10-12) game are:
- Project 3-Rational
- MoveIt
- PingWins
- Blocker
- 2-Flags
- MoveIt Advanced
- Blocker Advanced
- PingWins Advanced
- 2-Flags Advanced
- Project 3: Self Evaluation
Description
An in depth look at the skills this test will accomplish:
Project 3-Rational
- Description:This document outlines the educational and pedagogical principles behind project 3 focused on the topic Learning Strategies. Within this document, you will gain insight into the specific topics covered, the interactive workouts utilized, and the progression of lessons that are part of the project.
- Leading game:
MoveIt
- Description:In this training, students are introduced to the game Move It and learn the essential skill of breaking down complex problems into smaller parts. Through engaging gameplay and practical educational applications, students develop critical thinking and problem-solving abilities.
- Leading game:Move It
Move It is a puzzle game where players maneuver through a room cluttered with furniture and boxes. Their objective is to strategically shift obstacles like sofas, tables, and bookshelves to forge a pathway for the mover to the exit. This game enhances problem-solving skills, promotes forward-thinking, and offers an engaging experience while progressively honing students’ spatial reasoning and strategic thinking abilities.
PingWins
- Description:In this workout, students will be introduced to the Ping Wins game and will learn to identify thinking anchors that can guide them toward efficient and effective problem-solving solutions.
- Leading game:PingWins
Ping-Wins is a puzzle game requiring analysis abilities. Players must use their logical and problem-solving skills to complete levels. As they progress, the levels become more challenging and more complex. The game is characterized by problems requiring high analytical skills and the identification of anchors that lead to conclusions and finally a solution.
Blocker
- Description:Paving a route is a key concept in decision-making.
The workout emphasizes the need to identify a critical path and take action to achieve it. - Leading game:Blocker.
Blocker is a two-player strategy game. Players are presented with various dilemmas that require them to make decisions, manage their resources, and decide when to act.The key to winning the game is identifying the critical path and using (limited) resources effectively.
2-Flags
- Description:In this workout, students will familiarize themselves with the game Two Flags and practice fundamental game and thinking principles to enhance their strategic thinking and planning skills.
- Leading game:Two-Flags
Two-Flags is a strategy game for 2 players in which you need to create and execute your strategic plan while overcoming opponent threats. The game is characterized by the need to be agile in your thinking, as well as the ability to adjust to changing conditions. Players must think about the long-term moves in the game, while making short-term decisions that will help them gain an advantage over their opponent.
MoveIt Advanced
- Description:In the advanced workout, students will face increasingly difficult game positions that demand the application of their newly acquired skill of breaking down problems into smaller parts. This exercise aims to reinforce their problem-solving abilities.
- Leading game:Move It
Move It is a puzzle game where players maneuver through a room cluttered with furniture and boxes. Their objective is to strategically shift obstacles like sofas, tables, and bookshelves to forge a pathway for the mover to the exit. This game enhances problem-solving skills, promotes forward-thinking, and offers an engaging experience while progressively honing students’ spatial reasoning and strategic thinking abilities.
Blocker Advanced
- Description:In the advanced workout, students will continue practicing the Blocker game and further develop their skill in strategically using available resources to pave a path towards their goals.
- Leading game:Blocker
Blocker is a two-player strategy game. Players are presented with various dilemmas that require them to make decisions, manage their resources, and decide when to act.The key to winning the game is identifying the critical path and using (limited) resources effectively.
PingWins Advanced
- Description:In the advanced workout, students will further refine their ability to identify thinking anchors and apply them to increasingly challenging game challenges. As the difficulty level rises, the solutions become less clear, making the use of thinking anchors even more crucial in guiding their problem-solving approach.
- Leading game:PingWins
Ping-Wins is a puzzle game requiring analysis abilities. Players must use their logical and problem-solving skills to complete levels. As they progress, the levels become more challenging and more complex. The game is characterized by problems requiring high analytical skills and the identification of anchors that lead to conclusions and finally a solution.
2-Flags Advanced
- Description:In the advanced workout, students will face progressively challenging positions with various changes and surprises. Applying the principles learned in previuse workout will be essential to navigate these new challenges effectively.
- Leading game:Two-Flags
Two-Flags is a strategy game for 2 players in which you need to create and execute your strategic plan while overcoming opponent threats. The game is characterized by the need to be agile in your thinking, as well as the ability to adjust to changing conditions. Players must think about the long-term moves in the game, while making short-term decisions that will help them gain an advantage over their opponent.
Project 3: Self Evaluation
- Description:During this evaluation workout, students will have the opportunity to conduct a self-evaluation of the skills, tools, and methods they have acquired and practiced throughout the course. This introspective process will enable them to monitor their progress, identify areas of strength, and recognize areas that may require further development.
- Leading game:In this evaluation, students will be playing two puzzle games called Moveit and PingWins. Both of these games will challenge them with diverse levels that require analytical thinking. While playing, students will need to apply problem-solving skills to overcome the various obstacles and progress through the game.